IGN has the stats and details for every weapon available in Apex Legends in our Wiki Guide below.
Offering a total of 19 different weapons at launch, Apex Legends features the typical weapon classes that have become all too common in the battle royale genre – Assault Rifles, Submachine Guns, Light Machine Guns, Pistols, Shotguns, and Sniper Rifles.
When it comes to competitive shooters, many are often left wondering about the physics behind every weapon, as a seemly small feature such as bullet drop or weapon recoil can significantly alter the way that many play the game.
With that said, here is a collection of some of the most frequently asked questions that have been found around the community involving the physics of each weapon.
Do Weapons have Predictable Spray in Apex Legends?
Just like CS:GO, every weapon in Apex Legends features predictable recoil spray patterns. This means that every time you fire a weapon — try it out yourself by shooting into a wall — it will have the exact same spray pattern every time. This allows players the opportunity to master their favorite weapons without the worry that unpredictable recoil could potentially ruin their shots.
If you’re interested in finding out more on each weapon’s predictable spray pattern, check out our guide on weapon spray patterns here.
Used in popular shooters such as Fortnite, hitscan does not exist in Apex Legends. Instead, Respawn Entertainment renders the bullets as a physical object, meaning that no matter which weapon you use, bullets will have travel times. This will need to be taken into consideration when using long-range weapons such as Sniper Rifles.
Despite playing a significant role in the likes of Fortnite and PUBG, damage drop off does not appear in Apex Legends.
As no matter the distance, your weapon will always provide the same damage statistics upon hitting its target. Shotguns are also no exception to this rule, as they can still deal maximum damage if it manages to connect with its target from significant distances.